St Cuthbert's

Computing Curriculum - The Big Picture

Intent

BEBCMAT is committed to providing high-quality computing education, equipping pupils with a combination of computational and creative thinking in order to create programs, manage digital systems and become digitally literate for the 21st century. Through the computing curriculum at BEBCMAT, which begins in our Early Years Foundation Stage, we strive and aim to give our pupils the digital skills to equip them for modern day life. We want them to have skills that will enable them to enjoy, flourish and prosper in a safe and meaningful way, We want our pupils to operate in all digital areas of the modern day and tomorrow’s world of work – helping them to understand that the skills learnt will equip them for any such eventuality new technology may bring. We want pupils to autonomous and independent users of technology, enjoy embracing new skills that technology brings and gain confidence for its use. We want all areas of the curriculum to embrace technology so that pupils become competent in digital literacy and competent end-users of technology. We want the pupils to have a wide breadth of all the avenues that technology provides and may bring to them in the future, delivered though sequenced knowledge built on what has been taught before. Additionally, we want our pupils to develop the understanding of themselves as individuals, but able to work in a range of collaborative groups.

Pupils are taught how to keep themselves safe, to develop positive and healthy relationships, how to avoid situations where they might be at risk including by being exploited. Our pupils leave school with digital skills, knowledge and understanding at a suitable level to be flexible and adaptable for the future workplace and as active and competent participants of an increasingly digital world. Not only are they prepared and equipped for being in an online environment, they are also enthused and have fostered a love of learning through the computing curriculum for the online world both in school and beyond.

Implementation

At BEBCMAT, we provide all children with a discreet computing lesson each week. We are committed to providing all our pupils with a curriculum that enriches, engages and develops skills that can be used in all areas of daily life – for today and tomorrow’s world. Our whole school approach uses the Kapow computing curriculum to provide all key objectives required for each area of the curriculum, with clear progression across year groups. The curriculum begins in EYFS with a hand-on based scheme for exploring hardware and precursors for coding, which builds children’s listening skills, curiosity, creativity and problem solving. This fundamental knowledge buids to more complex computing found in the following key stages. Teachers have prior knowledge of the units that they teach and can utilise the expert knowledge that is present in school. The curriculum is cloud-based where possible, using the Google suite of applications. Additionally, a thorough e-safety curriculum is taught to allow pupil to be safe using technology, covering aspects of cyber security, keeping safe online, cyberbullying and safe use of applications. Computing will be taught using a combination of iPads and laptops, alongside associated technology, such as Microbit computers, BeeBots and other technology driven devices that support the learning. Devices will be fit for purpose and easily accessible for all pupils, using super-fast broadband technology and an on-site team of IT support. Discreet lessons provide the key skills for use across the curriculum. Subject leaders and teachers include digital skills throughout other curriculum areas to enrich such skills, helping pupils embed knowledge and integrate knowledge into larger ideas.

Impact

We strive to see children embrace confident, safe use of technology. We want them to be self-confident and self-aware, trying new activities with confidence that the curriculum brings. We want them to see how technology is part of everyday life and how this technology can aid effective and efficient working, both independently and collaboratively. Children develop detailed knowledge across the curriculum and have passion for the subject as they work through to Key Stage 3 and 4.

Children can apply digital concepts, vocabulary and procedures, demonstrating their knowledge through evidence through work, discussion and recall.

We measure the impact in many ways, including

  • Observation of communication, language and personal, social and emotional development in EYFS
  • Summative assessment and discussions with pupils
  • Formative assessment within digital tasks and discussions
  • Showcasing of work (computer programs, digitally created work)
  • Collaborative documents using cloud-based technology

Curriculum Map

Year 1

Autumn 1

Computing systems and networks
Improving mouse skills

Autumn 2

Programming 1
Understanding algorithms

Spring 1

Skills showcase
Design and launch a rocket

Spring 2

Programming 2
Bee-Bots – direction and precise instructions

Summer 1

Creating media
Designing a photostory

Summer 2

Data Handling
Data Representations

Year 2

Autumn 1

Computing systems and networks
Understanding what is a computer I/O

Autumn 2

Programming 1
Algorithm debugging

Spring 1

Computing systems and networks
Word Processing Skills

Spring 2

Programming 2
Scratch Jr

Summer 1

Creating media
Stop Motion animation

Summer 2

Data Handling
Real-world setting of data handling (ISS)

Year 3

Autumn 1

Computing systems and networks
Concept of networks

Autumn 2

Programming
Scratch

Spring 1

Computing systems and networks 1
Send emails

Spring 2

Computing systems and networks 2
Understanding inputs and outputs

Summer 1

Creating media
Create digital media (video)

Summer 2

Data Handling
Database basics (fields / search)

Year 4

Autumn 1

Computing systems and networks
Collaborative learning (docs / slides)

Autumn 2

Programming 1
Scratch Programming (further)

Spring 1

Creating media
Website design

Spring 2

Skills showcase
HTML – creating fake websites

Summer 1

Programming 2
Computational Thinking

Summer 2

Data Handling
Investigating Weather

Year 5

Autumn 1

Computing systems and networks
Search Engines

Autumn 2

Programming 1
Programming Music

Spring 1

Data handling
Mars Rover – handling binary data

Spring 2

Programming 2
Micro:Bit

Summer 1

Creating media
Stop Motion animation

Summer 2

Skills showcase
Mars Rover II – Understanding movement

Year 6

Autumn 1

Computing systems and networks
Bletchley Park – Code breaking/writing

Autumn 2

Programming
Python programming

Spring 1

Data handling
Big Data – transmitting – barcodes RDID

Spring 2

Creating media
History of computers: write, record and edit radio plays set during WWII

Summer 1

Data handling
Big Data 2- Using data to transform and improve efficiency

Summer 2

Skills showcase
Invention – design and create a product

Online Safety

Year 1

Learning how to stay safe online and how to manage feelings and emotions when someone or something has upset us.

Year 2

Learning: how to keep information safe and private online; who we should ask before sharing things online and how to give, or deny permission online.

Year 3

Learning: the difference between fact, opinion and belief; and how to deal with upsetting online content. Knowing how to protect personal information online.

Year 4

Searching for information and making a judgement about the probable accuracy; recognising adverts and pop-ups; understanding that technology can be distracting.

Year 5

Learning about app permissions; the positive and negative aspects of online communication; that online information is not always factual; how to deal with online bullying and managing our health and wellbeing

Year 6

Learning to deal with issues online; about the impact and consequences of sharing information online; how to develop a positive online reputation; combating and dealing with online bullying and protective passwords.

Autumn: Digital Literacy & Online Safety. To be able to...

EYFS

Interact with age-appropriate software.

Complete a simple program on a computer.

Key Stage One

Use technology with a purpose of creating, organising, storing, retrieving and manipulating digital content

Use technology safely and respectfully, keeping personal information private, identify when and how to access help when they have concerns.

Key Stage Two

Understand computer networks including the Internet and how it offers opportunities for communication and collaboration.

Use search technologies effectively and appreciate how results are selected – to understand that not everything on the Internet is true or real.

Use technology safely, respectfully and responsibly – understanding and recognising acceptable/unacceptable behaviours, understanding was to keep themselves safe through a range of ways to report concerns about content and contact.

Spring: Information Technology (Computational Thinking). To be able to...

EYFS

Interact with age-appropriate software.

Recognise that a range of technology is used in places such as homes and schools and select the correct technology for the purpose.

Key Stage One

Understand what algorithms are, how they are implemented and that are executed by precise and unambiguous instructions.

Create and debug simple programs and use logical reasoning to predict the behaviour of simple programs.

Key Stage Two

Design, write and debug programs that accomplish specific goals, including physical systems, breaking problems into smaller parts.

Use a sequence, selection and repetition in programs, working with variables and different forms of input and output.

Select, use and combine a variety of software (including Internet based) to design and create a range of programs including analysing, evaluating and presenting data and information.

Summer: Computer Science ( Computers & Hardware). To be able to...

EYFS

Interact with age-appropriate software.

Recognise that a range of technology is used in places such as homes and schools and select the correct technology for the purpose.

Key Stage One

Recognise common uses of technology beyond school.

Key Stage Two

Understand computer networks including the Internet and how it can provide multiple services and the opportunities they offer for communication and collaboration.

Use search technologies effectively and appreciate how results are selected – to understand that not everything on the Internet is true or real.

Select, use and combine a variety of software (including Internet based) to design and create a range of programs including analysing, evaluating and presenting data and information.